Hide and Seek | The Original HNS Stickman Game

Hide and Seek | The Original HNS Stickman Game

Find or be found. Up to you.

The good old classic hide & seek with stickman. Play either as a seeker or as a hider stick and build your shelters from cars or office desks, hide in the water, in the hay pile, in the cornfield, in the boss' office and most importantly, push others in the seeker's vision field. Try to be kind though. Very addictive and easy to play hyper casual game Hide 'n seek - the original hns game

Tips to Win at Hide and Seek | The Original HNS Stickman Game

Swipe across the screen or use WASD to move
Find other stickman or hide from them

Top Features of the Game

Features:
∙ Beautiful and unique 3D visuals
∙ Play either as seeker or hider
∙ Complete freedom to play however you like
∙ High performance
∙ Fun, relaxing and addictive

Who is the developer of this game?

The person responsible for the programming of this game is Mirra Games.

What classification does this game have?

This game is a .IO in terms of categories.

Is this game designed with a specific gender in mind?

This game is most appropriate for Male.

Can children enjoy this game without concerns?

No, Hide and Seek | The Original HNS Stickman Game does not cater to kids.

What are the main features highlighted by the tags?

The tags that help to classify this game are 3d, hide, maze, stickman.

Does the game show any blood-related imagery?

Yes, there are bloody scenes in Hide and Seek | The Original HNS Stickman Game.

Is this game developed using a 2D or 3D engine, and if so, which one?

The game was developed using WebGL.

Is the game playable on mobile phones?

Players can enjoy Hide and Seek | The Original HNS Stickman Game on their smartphones and tablets.

Who is this game intended for in terms of age?

The most appropriate age demographics for this game are Teens.

Are there any elements of cruelty or aggression in the game?

Yes, there is violence or abuse in the gameplay of Hide and Seek | The Original HNS Stickman Game.
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